Unlike previous games in the series Code: Veronica is portrayed entirely in 3-D--although the atmospheric camera maintains an essentially static viewpoint for most of the time. The amazing graphics are obviously the main draw but you'll also find that some of the more irritating foibles of the series have been ironed out--such as the scarcity of ammo and camera angles that make combat unfairly difficult.
The "X" at the end of the game's name indicates that this is a special edition, but the new stuff is limited to a couple of extra camera angles and some new cut scenes with uber-baddy Wesker. In terms of extras the most interesting aspect of the package is actually a demo of the forthcoming Devil May Cry. But unless you've already got the Dreamcast version, buy this for the game and treat the other stuff as a bonus because survival horror doesn't get any better than this. -- David Jenkins
This game is the sequel to the famous Resident Evil 2, it is Claire's story after the inncident in Racoon City. Just like RE4 is Leon's sequel to RE2. After Claire reads Chris'(her brother) diary in RE 2 and escapes from the city, she decides to go to Europe to look for him. But as she infiltrates a Umbrella Facillity she gets caught and sent to an island prison... Only to be let out by the guard! I won't explain any more of the story as it may spoil it for those who have not yet played the game. But this game takes the Resident Evil story line even further and many fans will want to play this game purly for the story! (I was no exception!) And anyone who played this will not be disapointed either. Just beware the final boss on this game! It took me several tries to kill it! (yeah ok, I know... I suck =P)
I recommend that if you are new to Resident Evil, that you play Resident Evil Zero, then progress through the games as they follow (RE, 2, 3, CV and finally 4). The RE storyline really is a classic and I will probably never forget it no matter how old I get.
All in all, a great game. Fun to play and get invovled with. Capcom also decided to keep the same controls as usual and the same annoying yet cool camera angles.