From the off, players have the option of choosing the Hero (Sonic, Tails, and Knuckles) or Dark (Dr Robotnik, Shadow, Rouge) quests, which are completely different. Sonic and his dark counterpart, Shadow, traverse levels at warp speed colleting coins and power-ups while fighting enemies in what must be considered the game's most exhilarating moments. Unfortunately, the other characters are nowhere near as fun to play. Robotnik and Tails fight through levels that require little more than constant button-mashing to shoot an endless procession of enemies and Knuckles and Rouge participate in seemingly endless levels that require looking for a variety of objects.
Graphically the game is a bit of a letdown considering the processing muscle of GameCube. Models are fairly simplistic, and level textures are sometimes bland. Game Boy Advance owners can use a link cable to download Chaos from the game to train on the go, but the rewards for doing so are minor considering the time investment involved. The one thing this game has over its Dreamcast predecessor is the multi-player modes, which are fun but offer none of the depth or replayability of standalone multiplayer games like Super Smash Bros. Melee. Still, they're a nice addition that rounds out a flawed single-player component, especially the racing games. Sonic addicts who missed this the first time around on the Dreamcast will definitely want to check this game out, but the finicky camera, tedious non-Sonic/Shadow levels in single-player, and surprisingly shallow multiplayer components (especially the Chao games) turn what could have been a great game into merely a good one. --T Byrl Baker
When you start it up, you are immediatly drawn in to a complicated and fiddly menu. There are two modes to chose from: Hero and Dark. In hero you play as Sonic, Tails and Knuckles, however dark sees you playing with Shadow, Eggman (What happened to good old Robotnik???) and Rouge. The problem is, the only levels you will find remotly intresting are the Sonic and Shadow levels (Usally a high speed blur of twists and loop the loops). These levels are what Sonic is all about. In the Tails and Eggman levels, you are forced to shuffle about in a extremely sluggish and fustrating craft, while blowing up robots with a lock-on laser. The knuckles and Rouge levels aren't much better. You have to run around endless landscapes, while collecting emeralds and listining to cheesy rap music. The boss battles are far to simple. All you have too do is jump on/shoot/punch or kick them several times. And don't Sonic final bosses have a reputation of bieng fiendishly difficult? They aren't on this game. You merely have to attack Sonic/Shadow (dipending on wherever your on hero or dark) four times while dodging their feeble attempts to attack you (which is a piece of cake). Of course I don't have room too cover everything in this review, but there are some rather clever unlockable extras once you've completed the game.
Graphics:
69%
Although the game is in full 3-D,the levels look a tad messy considering the Cube's proccesing power.
Sound/Music:
48%
Some ridicoulous rap music, and why do the characters have american accents?
Gameplay:
71%
Irritating camera angles, but nifty controls and plenty of diiferent enemies to destroy.
Value:
78%
The main game is the right lenghth, and there are some unlockables to keep hardcore gamers going
Overall:
64%
Some clever levels and a wide selection of characters, but poor music and some very fustrating 3-D camera angles