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Sonic Adventure 2: Battle - Player's Choice (GameCube)

by Sega

List Price: £19.99
Lowest Price New: £n/a
Used Price: £9.98
Price as of: January 8, 2009 11:30:07 PM GMT*

Average Rating: 4.0 out of 5
Sales Rank: 2150 (lower is better)
Released: 2003-10-17
Record Label: Sega
Binding: Video Game
Publisher: Sega
Amazon.co.uk ASIN: B0000ES8FW
Group: Video Games


Editorial Reviews and Product Descriptions

Amazon.co.uk Review

Sega's mascot made his 3-D debut on the Dreamcast, but with the demise of that system the zippy blue hedgehog is popping up everywhere--including the GameCube. Unfortunately his first next-gen appearance, Sonic Adventure 2: Battle, is marred by the same 3-D camera problems that plagued the Dreamcast version of the game, and the multiplayer "Battle" component isn't all it's cracked up to be.

From the off, players have the option of choosing the Hero (Sonic, Tails, and Knuckles) or Dark (Dr Robotnik, Shadow, Rouge) quests, which are completely different. Sonic and his dark counterpart, Shadow, traverse levels at warp speed colleting coins and power-ups while fighting enemies in what must be considered the game's most exhilarating moments. Unfortunately, the other characters are nowhere near as fun to play. Robotnik and Tails fight through levels that require little more than constant button-mashing to shoot an endless procession of enemies and Knuckles and Rouge participate in seemingly endless levels that require looking for a variety of objects.

Graphically the game is a bit of a letdown considering the processing muscle of GameCube. Models are fairly simplistic, and level textures are sometimes bland. Game Boy Advance owners can use a link cable to download Chaos from the game to train on the go, but the rewards for doing so are minor considering the time investment involved. The one thing this game has over its Dreamcast predecessor is the multi-player modes, which are fun but offer none of the depth or replayability of standalone multiplayer games like Super Smash Bros. Melee. Still, they're a nice addition that rounds out a flawed single-player component, especially the racing games. Sonic addicts who missed this the first time around on the Dreamcast will definitely want to check this game out, but the finicky camera, tedious non-Sonic/Shadow levels in single-player, and surprisingly shallow multiplayer components (especially the Chao games) turn what could have been a great game into merely a good one. --T Byrl Baker

Customer Reviews

The best sonic Game ever created by sonic team - Reviewed on 2007-03-16
Rating: ★ ★ ★ ★ ★ 5 out of 5
2 customers found this review helpful.

Unlike other sonic games which are plain stupid really this is allways been my favorite ive had this game for ages 3 years atleaste and finally writing a review because finally getting the time.
Right this game is exelent because Hero mode you play as Sonic,Tails,Knuckles-Dark Shadow, Rouge, Eggman.
I have completed both stories but enough about all of this time to tell you why it is the 2nd best game ever.
The gameplay as sonic with speed action homing attack bouncing about rocks and knuckles gameplay is searching for 3 piecies of the master emerald which will keep you searching for ages with enimies to destroy on the way with rap music to keep you going on his levels-Tails gameplay is good you play in his plane which tranforms which makes it have feet so you can walk and you get to shoot enimies blast them to pieces. Shadow is the same with sonic with speed but harder levels+Rouge and Eggman same as Knuc and tails. The graphics are ok not the best its because this game is old the gameplay is one of the best you will play and the controls are easy this is the second best game ever Still dosent beat Kingdom Hearts 2 Though.
Outstanding! - Reviewed on 2006-10-10
Rating: ★ ★ ★ ★ ★ 5 out of 5
5 customers found this review helpful.

After years of waiting and hoping that SEGA would release SA2 for PC (having released SA1) I finally gave in and bought a Dreamcast version. Then I bought the Nintendo GameCube and ever since my Dreamcast has been gathering dust in my room.

Let's break it down.

THE GOOD:

The graphics. This goes more or less without saying; they're at least on a par with SA1, if not better.

Continuity. This may seem trivial, but it really grated on me in SA1 where you'd see one cutscene from Sonic's point of view, then the same one when playing Tails and the characters would say something slightly different.

The story. Gotta be the best Sonic story of all time!

Level design. I can play the same level over and over again and still find new things. In particular I like the Hard setting (fifth emblem).

Music. Great songs. 'Nuff said.

Difficulty. The levels start easy, like they should, and get progressively harder without too big a leap.

Big the Cat. Finally! Anyone who got frustrated with his levels in SA1 is going to love the cameos he makes here. That cat sure gets himself into some tight situations ;)

Stage Select. A much neater and better way of replaying levels. Also, when you beat Hero or Dark side, you get to watch the cutscenes again (a big plus compared to SA1)

Chao. You can now name them in the kindergarten, classes take a much shorter time to complete and there's the Black Market, none of which was available on the Dreamcast. You can also get your Chao's stats and medical report. At least, not without some serious hassle. The only problem is the redesign of the Dark Chao garden (hey, I liked that cave and the graveyard). And the fact that you can't get the Moon Chao egg.

THE BAD:

Camera Angle. While occasionally it's useful to know which way you're supposed to be going, sometimes you WANT to go backwards through the level (right now I'm thinking of various missiles you need to fire). Since every time you try to correct the angle it corrects itself back again, resulting in you going around in circles and often dying, you get used to playing backwards. There's no Free/Auto setting either.

Emerald Radar. (Note: this applies to the radar on any of the 'find it' levels). For some reason, Sega decided to change this. Now it detects the shards one at a time, from left to right. This basically means that you could be right on top of Item 2 or 3 and not even know it. For most of the levels, this is just irritating, but on Rouge's level Security Hall when you're racing the clock, it gives a whole new meaning to the word 'frustration'.

Hidden Upgrades. Not that much of a problem - the levels are arranged so you can't go on without the vital ones - but it's still irritating to not have a clue where to go. Mystic Melody is the worst one for this, and it's impossible to get all third rank emblems without it.

AND THE JUST PLAIN MISC:

Linear Gameplay. I honestly can't make up my mind whether this is good or bad, so I'll stick it in here. You get a far greater sense of continuity compared to SA1, but if you get stuck on a particular level, you only have one other character you can play.

Inadvertent Homing Attack. I don't know if this is just my controller or the Gamecube version, but sometimes when you push the jump button once, Sonic or Shadow decide to do a homing attack instead. This isn't too much of a problem, but on the Egg Golem boss with Sonic it's incredibly frustrating. It took me fifteen minutes to beat that one on the Gamecube, as opposed to only a few on the Dreamcast. If memory serves, it went something like:

SONIC: (Jump...jump...ju-HOMING ATTACK! Splat)

Over and over and over again.

Lack Of Adventure Fields. Again, I can't make up my mind if this is good or bad. I loved the adventure fields in SA1, but they probably wouldn't fit in here.

So the burning question is, do you buy this or the Dreamcast version? If you're never going to do anything with Chao, then in terms of gameplay it doesn't matter which you get. If you want to do anything with Chao at all besides pet and play with them, you need this version.
A waste of time and money - Reviewed on 2005-12-11
Rating: ★ ★ ★ 3 out of 5
4 customers found this review helpful, 4 did not.

When I bought this game I had high expectations. I was soon dissapointed. I was hoping it yould be a breakthrough in 3-D Sonic games, and that it would set the standard for future Gamecube releases. So I waited, highly anticipating it's arrival, biting my nails off in exitement. I thought it would be a Sonic title like no other.How wrong I was!

When you start it up, you are immediatly drawn in to a complicated and fiddly menu. There are two modes to chose from: Hero and Dark. In hero you play as Sonic, Tails and Knuckles, however dark sees you playing with Shadow, Eggman (What happened to good old Robotnik???) and Rouge. The problem is, the only levels you will find remotly intresting are the Sonic and Shadow levels (Usally a high speed blur of twists and loop the loops). These levels are what Sonic is all about. In the Tails and Eggman levels, you are forced to shuffle about in a extremely sluggish and fustrating craft, while blowing up robots with a lock-on laser. The knuckles and Rouge levels aren't much better. You have to run around endless landscapes, while collecting emeralds and listining to cheesy rap music. The boss battles are far to simple. All you have too do is jump on/shoot/punch or kick them several times. And don't Sonic final bosses have a reputation of bieng fiendishly difficult? They aren't on this game. You merely have to attack Sonic/Shadow (dipending on wherever your on hero or dark) four times while dodging their feeble attempts to attack you (which is a piece of cake). Of course I don't have room too cover everything in this review, but there are some rather clever unlockable extras once you've completed the game.

Graphics:
69%

Although the game is in full 3-D,the levels look a tad messy considering the Cube's proccesing power.

Sound/Music:
48%

Some ridicoulous rap music, and why do the characters have american accents?

Gameplay:
71%

Irritating camera angles, but nifty controls and plenty of diiferent enemies to destroy.

Value:
78%

The main game is the right lenghth, and there are some unlockables to keep hardcore gamers going

Overall:
64%

Some clever levels and a wide selection of characters, but poor music and some very fustrating 3-D camera angles

Still fun now! - Reviewed on 2005-09-04
Rating: ★ ★ ★ ★ ★ 5 out of 5
1 customer found this review helpful.

I got this game on the launch day of the GameCube because I'd played it a bit on the Dreamcast and enjoyed it.
I didn't expect it, but this game has been one of my overall most played GameCube games (obviously after Smash Bros and a few others!)
Last time I checked the timer said over 60 hours, that was a long time ago and I still haven't finished and unlocked the final level.
The game is different to other platform games, you go through the game changing character after each level. Each character has a specific playing style so you'll probably quickly choose a favourite. You choose whether to play as Dark or Hero, and although the characters play the same as their alternative, you get different levels and their levels and stories meet up.
The different playing styles are as follows:
Sonic/Shadow have regular Sonic style quick platform levels with grinding, spinning. Basically you go fast with these 2, it's a little shallow and occaisionally frustrating, but very fun.
Knuckles/Rouge have treasure hunt levels where you have to find 3 items. You have an icon that beeps to tell you how close you are and have to get them as quickly as possible to get the high score- they change location too. This is fun for a while, but after spending over 30 mins looking for a pice of emerald on one level it'll be a while until you choose that one again!
Tails/Eggman have platform/shooting levels. You are in a robot suit thing and you can shoot at enemies. These are fun too, probably the most satisfying levels.
There is also Chao raising, which is a bit like Tamagotchi's. You can take it on your GBA to look after on the move, or you can feed it and play races/karate with it on the TV. You get items for your Tamagotchi by defeating enemies on the main game.
Any levels you have done can be re-done on a big map screen which is where your time will go after seeing the credits.
Each level can be redone 6 times with different objectives for more emblems. You will do objectives like collecting 100 rings, time limit, finding a lost chao etc. You are graded on these A-E and you need A's to unlock more secrets.
In the main game you will also find upgrades for your characters. These give you abilities such as Sonic's spin attack and Knuckles' ability to dig. Some are necessary and some are just for fun.
The music is really not great, some of it is ok, but most of it with singing is really quite bad.
There are other modes to experiment with like kart racing. The Kart racing isn't really very good, but it's an ok distraction for a few minutes. The handling is horrible, and it feels very much like a last minute addition.
The multiplayer is pretty good, you can choose from a selection of levels for each character. Eg, if you are playing as Knuckles then you have to hunt down the emerald 1st.
It's quite competetive, but not exactly competition for Smash Bros or MarioKart. There are battle levels between Eggman and Tails, or races with Sonic and Shadow- these are my favourite on multiplayer, they are simply a race to the end of one of the single player levels. There are a few more characters to choose from here too, but they are all basically the same eg. Metal Sonic, Amy.
I can strongly recommend this game because it is something that you can slowly work on and progress in after "completing" it.
There is lots of replay incentive and is very fun.
The only -s are
-The character story system means switching continuously between characters after every level, which makes levels feel more like mini games and destroys the game flow.
-The music (obviously a matter of taste) I don't like much of it.
-Frustrating gameplay sometimes, with glitchy deaths and punishing you for exploring with the horrible camera.
-The horrible camera! You can change it, but it instantly jumps back to the default view if you move (when playing as Sonic/Shadow esp.).
-The treasure hunt levels can go on ages.
-Very hard to unlock the final secret! (But it is very good!)
Best Game I've Ever played Buy it now - Reviewed on 2005-01-15
Rating: ★ ★ ★ ★ ★ 5 out of 5
3 customers found this review helpful, 2 did not.

What can i say, i bought this game with my gamecube and its still the game i play the most 3 years later, great music, graphics are good enough, and gameplay is so addictive. the choa add alot of time to the gameplay and the sotry is enough to kep you interested. A big plus is also that you get to play the good and bad guys, if youve got a gamecube but it (but dont pay more than 20 pounds now, you dont need to.
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