A standard mission will start you off with a situational briefing and overview of your objectives. After the briefing you'll pick your team of up to eight operatives in as many as three different fire teams, and then outfit them with a wide variety of realistic weaponry. You can choose to map out a mission plan for you and your AI-driven team mates, or you can just drop into the mission and figure things out on the fly.
Raven Shield allows for cooperative and competitive online play, but unfortunately there's no mechanism that allows you to play cooperatively with friends through missions in a linear order with the storyline intact. This missing feature aside, cooperative play is still a great feature, and a refreshing break from standard death match play.
There are several significant improvements in Raven Shield, most notably the use of the Unreal graphics engine. It's vastly superior to previous games and provides crisp, clean graphics that are beautiful enough to help suspend disbelief--a feat that's typically more difficult for games with modern settings. New controls in Raven Shield such as incremental door-opening and fluid movement controls allow for much stealthier (and thus more fun) movement around the map.
Rainbow Six: Raven Shield should appeal to anyone who favours realism in games and is tired of fast-paced but mind-numbing first person shooters. --Jon Grover
This really isn't the game I exspected it to be. I invisioned a Splinter Cell game but with a team of operatives instead of the one. If you want a stealth game buy one of the Splinter Cells (very good games all of them). Furthermore, as FPS's go this wasn't very good and apart from the film at the beginning the graphics weren't very pleasing either.
The one thing (apart from the film) that I liked was the Zulu command thing, it could have been good...
I didn't like the game at all, even though I was a huge fan of the original game and it's various expansions. The first thing that annoyed me was the fact that the planning stage of the mission was left out - meaning that you could no longer craft tactics prior to starting.
I also felt that the game was hugely linear compared to previous efforts. The first mission is a prime example of this, with the only deviations being when a path briefly forked before rejoining.
The graphics weren't anything near the standard that I would've expected from Red Storm - the same company that gave us the brilliant Splinter Cell - and the voice acting started to bug me about five minutes in.
It felt like Rainbow Six-lite, and whilst some elements were fun, it felt like a game with potential rather than a top quality tactical squad shooter. You'd be better off going with Ghost Recon.